She has quite a few good mix for Oki, so she aims to get a knock down. Very useful to bring down guard meter and set up for a guard crush!
Her short stature also makes her very hard to instant-overhead for some characters. She has great anti-airs and a very annoying “projectile” in Mamahaha, that can lock down the enemy from a distance. Nakoruru mainly plays a passive-aggressive game from just outside footsies range, where she has a variety of tools to react to her enemy’s movements. Nakoruru has adjusted well to the new system, and with walkspeeds being universally slowed down across the cast in SamSho7, Nako’s focus on movement, paired with her hit-and-run playstyle and strong whiff punishment tools from a range make her positively stand out in the neutral game.